Spiralfrog’s final demise

Some news stories provide a perfect opportunity for a bit of imagination in writing a snappy headline, often with a pun or metaphor.

News a few days ago that ad-supported music sharing site Spiralfrog has bitten the dust was one such opportunity as this view of news blog headlines in Techmeme illustrates.

spiralfrogtechmeme

The word most used to link with Spiralfrog is ‘croaks.’ No one could do better than that!

Lots of opinion about Spiralfrog, its business model and what might have been since it first emerged on the scene in August 2006 with an exclusive in the Financial Times and in TechCrunch. (I know a bit about that as I was the lead external PR for Spiralfrog as part of what I was doing with crayon before the company formally launched; I left crayon in June 2007.)

spiralfrog It’s a shame to see Spiralfrog’s final demise. They had a terrific concept in 2006, one that was inevitably disruptive: offering a legitimate alternative to illegal music download sites, not competing with iTunes as far too many reporters dreamed was the case and which made plenty of headlines at the time.

The company made some ground-breaking deals with some of the major record labels and independents that arguably set some of the scene for what’s subsequently followed in opening up music online in much wider scope and scale, for artists, labels and consumers.

But perhaps a market for access to DRM-restrictive ‘free’ music as an ad-supported venture like Spiralfrog’s just isn’t there. At least, not a market where you can actually make money.

If you’re a Spiralfrog user, what happens now to music tracks you’ve already downloaded, given that the Spiralfrog terms of service require you to log in the to the website once every 60 days so that your music keeps being playable?

Well, you’ve got 60 more days and then your music won’t play any more, according to CNET News.

Looks like it’s time to bite the bullet and open that account at the iTunes Store (mainly if you have an iPod although that’s a device that Spiralfrog didn’t support) or Amazon (for really DRM-free music on any device).

Heaven forbid that anyone would consider illegal downloads.

[Update March 23] Latest development via CNET News: SpiralFrog owes $34 million. Investors get nothing?

Mixing new pastures

Some brief news on the business front.

After being part of the excitement in launching new marketing company crayon last October, we’ve decided to travel different paths.

I’ve stepped down from my role as a VP New Marketing to revert to being what I have been since 2004 – an unabashed guide and explorer of the opportunities for organizations in discovering what social approaches to organizational communication can do for them.

My crayon colleague and long-time podcasting partner Shel Holtz is also stepping down.

While we all may now be travelling on independent paths, those paths will be running in parallel in many ways. Plus these different paths don’t mean we’ve stopped working together. On the contrary, I’ll be continuing a working relationship where what I can contribute will be beneficial to crayon clients, as will Shel.

It’s been a fantastic ride since last October! Some terrific projects to have been involved with, some of which are public – Coca-Cola’s Virtual Thirst contest, for instance, and 300 - and others more discreet.

I now have capacity for getting more involved in some new areas. Re-opening pre-crayon relationships and creating new relationships. If you’d like to talk, I’m happy to talk at any time.

Working as a crayonista with new marketing visionary Joe Jaffe has been a real pleasure, as it has also working with CC Chapman, Steve Coulson and the rest of the crayon team.

So I will continue to be a crayonista and cheerlead for crayon as they embark on the next stages of their development with the addition of Greg Verdino to the team.

Good luck, guys. As CC would say, see you on the flip side!

Dancing the virtual night away

What a blast! A great party last night at the Coca-Cola Virtual Thirst pavilion in Second Life.

Organized by my crayon colleague CC Chapman (aka Cleon Goff), the event featured MoShang Zhao live from Taiwan playing his unique Chinese Chill music, streamed into the venue.

That got everyone dancing almost non-stop, me (aka Jangles Junot) included.

Rockin

Dancing in Second Life is actually pretty easy when you have the right gestures. These are little scripts that control your avatar’s expressions and movements. Things like dancing, for instance.

I started off using a couple of dance gestures I picked up a year ago when the BBC had a big event in Second Life. But I soon switched to the terrific scripts available at last night’s events. Really rockin’ stuff!

CC has posted some more great pics at Flickr.

The two-hour session was the latest in a series of concerts in Second Life that are part of Coke’s Virtual Thirst contest. (Disclosure: I’m part of the crayon team working with Coke on this project.)

The contest – submitting ideas for creating a virtual Coke experience – is attracting some great ideas. Coke has made the prize even more attractive with half a million Linden dollars (about 1,860 real American dollars) now on the table for the contest winner.

I think, though, the contest is more about imagining something that can be created in a virtual world where the only limit is, in fact, your imagination. It’s not really about the money, although that’s nice to have.

The closing date for entries is May 25, so still time if you want to imagine.

Meanwhile, keep an eye on Virtual Thirst at MySpace for the date of the next concert at the Coke pavilion.

Push the distributed communication envelope

Canadian blogger Mark Evans has a thoughtful post about how to communicate better.

He talks about the tools – phone, email, SMS, IM, etc – and concludes that face-to-face is the be-all and end-all of communication between people.

I don’t disagree, for some of the reasons Mark mentions:

[...] The ability to read body language, facial expressions, intonation, etc. makes person-to-person communications work and work well. It can also change the tone of a relationship. Think about how a long e-mail or phone call relationship took on a new dynamic after you met someone in person for the first time.

Face-to-face isn’t always practical nor possible – and, even, not always the most effective – as Mark points out, too, citing his own workplace situation:

I work for a company, b5media, with employees scattered around the globe. We epitomize the border-less, work-anywhere corporation. We live and breath off communication tools such as Skype, e-mail, the occasional phone call, and rare (but extremely valuable) physical gatherings of the entire team. As a result, we are – for the most part – a digital communications company. [...] the reality is the structure of b5media isn’t going to change. So what do you do? You adapt, you push the communications envelope by encouraging people to communicate with you in different ways, and you focus on being more effective and clear when you write e-mails, do instant-messaging and make phone calls.

It’s that last sentence (which I’ve highlighted in bold) that pinpoints the new reality of distributed people-to-people communication.

We have a similar situation in crayon with me here in the UK and my colleagues in the US on the east and west coasts. We use all the communication tools and channels Mark mentions (and let’s add Twitter and Second Life to the list) which enable each and all of us to connect and communicate no matter where we happen to be physically.

None of those methods beats face-to-face, though, so the times we all do get together are extremely valuable for reinforcing relationships. Yet, as Mark points out, that’s not feasible for much of the time, so you have to employ other means to stay connected.

I think virtual worlds like Second Life present the greatest opportunity to be connected with your remote colleagues and others with whom you develop relationships. It doesn’t require expensive investments in technology infrastructure, either.

It’s on-demand face-to-face communication that produces measurable benefits.

Just ask IBM what they think of that notion.

Imagining Coca-Cola in Second Life

VirtualthirstYesterday, crayon client Coca-Cola launched Virtual Thirst, a competition to design a new generation of Coke vending machines.

This is a competition with a big difference, though, as it’s about imagining a device that would dispense experiences, not metal cans or plastic bottles. Those experiences would happen in the virtual world of Second Life.

The contest was officially launched on crayonville Island with a virtual press event during which Coke execs outlined the competition and answered questions from an invited audience of mainstream media reporters, bloggers and podcasters. See the official announcement in the social media press release.

There were two such events, in fact, in order to enable people in different parts of the world to participate. Both events were recorded and MP3 audios of both are now available from the Virtual Thirst website.

If you wanted to enter the contest – open to anyone – what’s the kind of experience you could imagine?

Here’s an idea:

Dancingexperience

That’s me, dancing inside a Coke bottle. A great audio-visual experience! There are already more photos on Flickr, taken by my crayon colleagues CC Chapman and Lynette Young.

This is one of the three prototype devices built by the very talented people at Millions of Us, our partner in this project with Coca-Cola, to illustrate what can happen when you let your imagination run free.

So let your own imagination run free. If you want to enter the contest, do. Multiple ways to enter as explained on the contest website.

[Edit] An important correction. The prototypes were actually built by three young freelance builders – Zee Kaos, Audio Zenith and Latok Neumann (their avatar names) – not Millions of Us.

[Update Apr 18] Uploaded a bunch of event photos I took to Flickr to join lots more at http://www.flickr.com/photos/tags/virtualthirst/.

And check out this really great video of the launch created by SLObserverhttp://www.youtube.com/watch?v=wRjIVeATswQ.

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