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	<title>Comments on: Second Life: Reality not escapism</title>
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	<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/</link>
	<description>Business, Communication, Technology</description>
	<pubDate>Wed, 07 Jan 2009 22:10:48 +0000</pubDate>
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		<title>By: Second Life - moving gently to the mainstream? at Lee&#8217;s Second Life</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-22720</link>
		<dc:creator>Second Life - moving gently to the mainstream? at Lee&#8217;s Second Life</dc:creator>
		<pubDate>Wed, 07 Feb 2007 15:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-22720</guid>
		<description>[...] Second Life is definitely becoming a &#8216;hot topic&#8217; around here in the BusComms part of the blogosphere/podosphere, as Neville commented in the latest FIR. Neville&#8217;s recent post about Second Life - Reality or Escapism? - has generated a plethora of comments, both positive and negative about SL. So too has my recent post about it; for my blog it is the second largest commented-on blog apart from my PR calendar post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life is definitely becoming a &#8216;hot topic&#8217; around here in the BusComms part of the blogosphere/podosphere, as Neville commented in the latest FIR. Neville&#8217;s recent post about Second Life - Reality or Escapism? - has generated a plethora of comments, both positive and negative about SL. So too has my recent post about it; for my blog it is the second largest commented-on blog apart from my PR calendar post. [...]</p>
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		<title>By: Second Life and PR/Marcomms - Neville clearly has it at Lee&#8217;s Second Life</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-22717</link>
		<dc:creator>Second Life and PR/Marcomms - Neville clearly has it at Lee&#8217;s Second Life</dc:creator>
		<pubDate>Wed, 07 Feb 2007 14:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-22717</guid>
		<description>[...] Neville Hobson has taken Steve Rubel to task over Steve&#8217;s recent consideration that Second Life is more escapism than reality (and to which Steve has graciously linked). [...]</description>
		<content:encoded><![CDATA[<p>[...] Neville Hobson has taken Steve Rubel to task over Steve&#8217;s recent consideration that Second Life is more escapism than reality (and to which Steve has graciously linked). [...]</p>
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		<title>By: Second Life: Just say yes at NevilleHobson.com</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-17365</link>
		<dc:creator>Second Life: Just say yes at NevilleHobson.com</dc:creator>
		<pubDate>Tue, 19 Dec 2006 16:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-17365</guid>
		<description>[...] Second Life: Reality not escapism [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life: Reality not escapism [...]</p>
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		<title>By: Entrepreneurial Second Life at NevilleHobson.com</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-7587</link>
		<dc:creator>Entrepreneurial Second Life at NevilleHobson.com</dc:creator>
		<pubDate>Sat, 09 Sep 2006 16:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-7587</guid>
		<description>[...] Second Life: Reality not escapism [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life: Reality not escapism [...]</p>
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		<title>By: Good stories to get you thinking at NevilleHobson.com</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-6337</link>
		<dc:creator>Good stories to get you thinking at NevilleHobson.com</dc:creator>
		<pubDate>Mon, 07 Aug 2006 07:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-6337</guid>
		<description>[...] Then there&#8217;s a very interesting view from Eric Rice on what Second Life is. Reality or escapism? It&#8217;s escapism, says Eric. Part of the fabric. I think he&#8217;s got something there, and I hope he elaborates a bit. Do you see it like that? [...]</description>
		<content:encoded><![CDATA[<p>[...] Then there&#8217;s a very interesting view from Eric Rice on what Second Life is. Reality or escapism? It&#8217;s escapism, says Eric. Part of the fabric. I think he&#8217;s got something there, and I hope he elaborates a bit. Do you see it like that? [...]</p>
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		<title>By: neville</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-6304</link>
		<dc:creator>neville</dc:creator>
		<pubDate>Sat, 05 Aug 2006 17:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-6304</guid>
		<description>Maybe that's what Steve meant, Eric, when he talked about Second Life being all about escapism.

No, just watched the video interview again. I don't believe that's what he meant.

Part of the fabric. Ok, I saw &lt;a href="http://zdnet.com.com/1606-2_2-6099793.html" rel="nofollow"&gt;the ZDNet video&lt;/a&gt; and I can get a sense of what you mean.

Clearly you have total immersion in Second Life. Care to elaborate on how reality can't touch it?</description>
		<content:encoded><![CDATA[<p>Maybe that&#8217;s what Steve meant, Eric, when he talked about Second Life being all about escapism.</p>
<p>No, just watched the video interview again. I don&#8217;t believe that&#8217;s what he meant.</p>
<p>Part of the fabric. Ok, I saw <a href="http://zdnet.com.com/1606-2_2-6099793.html" rel="nofollow">the ZDNet video</a> and I can get a sense of what you mean.</p>
<p>Clearly you have total immersion in Second Life. Care to elaborate on how reality can&#8217;t touch it?</p>
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		<title>By: Eric Rice/Spin Martin</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-6298</link>
		<dc:creator>Eric Rice/Spin Martin</dc:creator>
		<pubDate>Sat, 05 Aug 2006 10:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-6298</guid>
		<description>So, there's a secret here. The escapism trumps the reality by a landslide. It's part of the fabric. I'm disagreeing 110%. 

I live in all the levels, and reality can't touch it, except for a fleeting moment.</description>
		<content:encoded><![CDATA[<p>So, there&#8217;s a secret here. The escapism trumps the reality by a landslide. It&#8217;s part of the fabric. I&#8217;m disagreeing 110%. </p>
<p>I live in all the levels, and reality can&#8217;t touch it, except for a fleeting moment.</p>
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		<title>By: neville</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-6258</link>
		<dc:creator>neville</dc:creator>
		<pubDate>Thu, 03 Aug 2006 19:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-6258</guid>
		<description>Shel has posted a great email interview he did with Hunter Glass, the editor of SL Business magazine:

http://tinyurl.com/nhge7

BTW, TinyURL is a great tool for those terribly long URLs that go halfway across the screen.

Elizabeth, please do get into Second Life. Real immersion would give you a terrific perspective for your research. Plus we could hang out there which would be fun!</description>
		<content:encoded><![CDATA[<p>Shel has posted a great email interview he did with Hunter Glass, the editor of SL Business magazine:</p>
<p><a href="http://tinyurl.com/nhge7" rel="nofollow">http://tinyurl.com/nhge7</a></p>
<p>BTW, TinyURL is a great tool for those terribly long URLs that go halfway across the screen.</p>
<p>Elizabeth, please do get into Second Life. Real immersion would give you a terrific perspective for your research. Plus we could hang out there which would be fun!</p>
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		<title>By: Matt Broughton</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-6249</link>
		<dc:creator>Matt Broughton</dc:creator>
		<pubDate>Thu, 03 Aug 2006 17:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-6249</guid>
		<description>In response to Chris Knowles: 

I know I can't answer for Shel, but when my fiancee and I were living 2 hours apart, we enjoyed meeting places like SL and other similar venues for the interactivity.

Chatting online and seeing each other on video can only go so far towards interacting with each other, and places like SL bridge that gap.  I can see what she is doing just like she was sitting beside me, but I can also make a response that would be meaningful in just about any situation.  Places that offered interactive games, such as EA's pogo, did take a step towards that interactivity, but it just didn't feel the same, in part due to lack of environment and 'live' representations of ourselves.

I think that its mostly about the environment, flexibility, and bonds between people that make SL what it is.  I know that I would rather meet someone in a VR type environment than chat on the phone any day...it just makes me 'feel' better about the conversation, as well as my connection with the target of my conversation.</description>
		<content:encoded><![CDATA[<p>In response to Chris Knowles: </p>
<p>I know I can&#8217;t answer for Shel, but when my fiancee and I were living 2 hours apart, we enjoyed meeting places like SL and other similar venues for the interactivity.</p>
<p>Chatting online and seeing each other on video can only go so far towards interacting with each other, and places like SL bridge that gap.  I can see what she is doing just like she was sitting beside me, but I can also make a response that would be meaningful in just about any situation.  Places that offered interactive games, such as EA&#8217;s pogo, did take a step towards that interactivity, but it just didn&#8217;t feel the same, in part due to lack of environment and &#8216;live&#8217; representations of ourselves.</p>
<p>I think that its mostly about the environment, flexibility, and bonds between people that make SL what it is.  I know that I would rather meet someone in a VR type environment than chat on the phone any day&#8230;it just makes me &#8216;feel&#8217; better about the conversation, as well as my connection with the target of my conversation.</p>
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		<title>By: David Phillips</title>
		<link>http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/comment-page-1/#comment-6242</link>
		<dc:creator>David Phillips</dc:creator>
		<pubDate>Thu, 03 Aug 2006 13:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.nevillehobson.com/2006/08/02/second-life-reality-not-escapism/#comment-6242</guid>
		<description>The reality id that we have been using virtual environments for a long time both for business and socially.

Because SL has a levely of street cred it works because it allows people to to create values. So to does a civil engineer when using online envisioning tools.

What is the difference? My thoughts: 
http://leverwealth.blogspot.com/2006/07/virtual-environments-for-communication.html</description>
		<content:encoded><![CDATA[<p>The reality id that we have been using virtual environments for a long time both for business and socially.</p>
<p>Because SL has a levely of street cred it works because it allows people to to create values. So to does a civil engineer when using online envisioning tools.</p>
<p>What is the difference? My thoughts:<br />
<a href="http://leverwealth.blogspot.com/2006/07/virtual-environments-for-communication.html" rel="nofollow">http://leverwealth.blogspot.com/2006/07/virtual-environments-for-communication.html</a></p>
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